Tier List

a crazy shooting experience Map Piece Tier List

One western station, five landmarks, ranked by who they actually help.

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Maps Tier List

a crazy shooting experience currently publishes one play space in its media: a western station. The official thumbnail is first-person under a wooden porch looking at a railroad and a mesa. This list ranks the pieces of that screenshot as if they were maps, because until a second layout ships they are the whole ranked board. For named corners, use hiding spots. For how a hunter should order them, use how to win as the shooter.

Watch updates for a second map. We will not invent one.

Landmark tiers

RankLandmarkHelpsHurts
SWooden interiorsSurvivors who sit off-door; shooters who full-clearAnyone who swings every door at a sprint
APorch / lanternEarly info, glare tricks, spawn controlAnyone standing in the yellow cone
BRailroad ditchOffset peeks, shooter sightlinesAnyone walking the sleepers
DCactus flatsA one-second sprint breakCampers, photographers, new players
FMesaNobody, except a shooter on a last checkEveryone who wanted a sniper movie

S — Wooden interiors

The timber buildings on the right of the overview image are where rounds end. Two walls, a stair you can skip (and therefore must not skip), an alley that punishes overpeeking. Survivors should live here. Shooters should finish here before they go sightseeing. If ping is high, interiors are still S because you can hold a door instead of tracking a cactus pixel.

A — Porch and lantern

Spawn gravity lives here. The brick ceiling, beams, and hanging lamp are the game’s identity. A-tier, not S, because the shooter is guaranteed to check it. A survivor who stays off-axis can still extract a full round from the porch. A survivor who emotes under the lamp is a tutorial kill. Shooters should step under the roof so glare does not hide a crouch.

B — Railroad

Beautiful sightline, terrible living room. B-tier as a tool: shooters use it to slice the map, survivors use the ditch as a path, nobody should AFK on the tracks. The vanishing point toward the mesa is a trap for both roles — you stare at F-tier land while S-tier buildings restock behind you.

D — Cactus flats

They occupy the left side of the thumbnail and the brain of every new player. D-tier because the plants do not hide R15 packages and do not stop rounds. Acceptable as a connector between porch and a far building. Unacceptable as a camp. If you died in cactus, you ignored how to survive.

F — Mesa

Sandstone, sky, slow rotate, perfect silhouette. F-tier for survivors always. F-tier for shooters who go there first. C-tier only as a last shooter check after interiors are empty. The role tier list even has a D-rank specifically for mesa-first hunters.

How to read this as a shooter versus as a survivor

Shooter: attack S then A then B. Glance D. Visit F last. That is the sweep.

Survivor: live in S, emergency A, path through B, never D or F except as a two-second connector.

Mobile: overweight S even more. B requires camera work the touch HUD fights. Controls.

If a second map is added

We will split this page into station versus whatever they ship, and the hub will link both. Until the media API or a patch note shows another layout, any “snow map” or “mall map” in a YouTube title is a different game. This wiki does not embed those clips.

Use getting started to walk the station once in spectate, then play. Geography is the meta. The table above is the meta ranked.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

How many maps are there?

One published western station. Child pages rank its landmarks. A second map will appear on updates first.

Why is the mesa F-tier?

Silhouette, slow rotate, and it pulls you away from interiors where people actually hide.

Where should a new player learn the layout?

Spectate after one death, then read hiding spots.

Does the railroad ever become S-tier?

Not as a camping spot. It is a B-tier tool for sightlines and ditches only.